2D Normal map experiment

I was able to create 2D Normal Map reflections using GDevelop Light object :sparkling_heart:

The current system supports:

  • Multi lights reflections in the same time.
  • Green channel flip (Flip Y).
  • Takes gdevelop ambient light color into account.
  • Takes the light object radius into account.
  • Respects light obstacle behavior.
  • Sprite animations.
  • Light object color.
  • Ambient boost.
  • Intensity.
  • Pixel perfect & smooth.
    And much more ! :3

Most likely I will turn it into an extension to make it super easy for everyone to use :relaxed:

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