Hey everyone!
Some of you might have already seen a preview of this on Discord in the WIP channel a few days ago, but I wanted to share a proper look at what I’m currently working on.
I’ve been experimenting with some GTA-inspired core mechanics, prototyping everything using assets from Kenney.
I plan to release this as a paid game template once it’s ready. To set clear expectations: this is not a complete game and will not include a massive open-world map, just a solid set of core mechanics to build upon.
There is no official release date yet, as I still have plenty of bugs to fix, here is the systems I’ve done, and have to polish:
Current Features
- Health Bar: Standard health visual indicator.
- Hunger & Stamina Systems:
- Stamina: Slowly regenerates as long as your hunger level is high enough.
- Hunger: Eating food boosts stamina recovery speed. If hunger reaches 0, stamina stops regenerating completely.
- Weapon Wheel Inventory: Selection wheel inspired by R* games. (I’ve made an extension out of it, so I could share it at somepoint for free, but I have a lot to fix first to complete the extension best practice to pass the official review phase.)
- Dynamic Door System:
- Walking: Doors open automatically when you approach at normal speed.
- Sprinting: Running fast into a door forces it open, but slows you down briefly.
- Manual Interaction: Press
Eto manually open or close a door. Once manually toggled, auto-opening is disabled (unless you sprint into it). - Unlock a door: Get and use a Picking Tool to unlock a door.
- Interaction Overlay UI: Contextual UI prompts for interacting with the environment (eating, opening/closing doors, etc.).
- The dollar amount interface; the player can pick up stacks of cash.
Coming Next
Let me know what you want to see next.
All my game templates:
- Word Search (Mobile & PC)
- Arrow Lines (Mobile & PC)
- Mighty Meteor (PC Multiplayer)