3D raycast pretty please

i know this has been talked about for some time right now but i think i have a somewhat specific problem that i need to be solved.

So, i need to put a little object arround my camera in a certain length. I made this little doodle to demonstrate:

Unfortunately, the 3D raycasting extension doesnt appear to work on this and i would like somebody to help me find a way to do this thing without the extension. (like seriously why is the ray casting thing a condition what is it checking for what what what, what)

BUT, if anybody finds a way to make it work WITH the condition i would also be very grateful.

Just thinking at this moment I’m not sure this is even possible with GDevelop right now as the 3d itself is fairly new and experimental. However it might be possible with javascript but i cant help you there. May I ask what the context is for this because there may be an easier way to accomplish what you are looking for.

for the context, i’m making some sort of 3D level editor and i need this for the “cursor” where the objects get placed.

You’ll have to check out the FPS tutorials.

Off the top of my head maybe make some objects that are in a ring around the player somehow at the distance you place objects and then use the raycast condition to get the position of intersection of that object. That probably makes 0 sense and i dont have any idea of how viable that is but thats what i can think of right now