ive been starting to use gdevelop in the past week and while i generally enjoyed my time there are a few basic features that geniunlly made me think of stoping working with gdevelop and moving to a diferent engine
these features are also from my understanding pretty easy to create, so their lack was really suprising.
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the first thing is a circular collision shape, so many games require an object to have a circular shape, and its such a fundamental and basic feature that i dont see why it isnt included.
it doesnt have to be a true circle, a setting that allows you to set the amount vertices you want to have your circle be and then places a varying amount of vertices depending on your desired amount would be fine,
and even a single preset of pre place verticies in the shape of a circle would be much better than needing to place vertices by hand -
the second feature is a line shape for the particle emittor, since a circular one has uneven distibution towards the middle, and obviously takes much more place than a line
i feel this would be really easy to implement, and would help particle creation by a lot -
the ability to disable antialising for the fonts, this one is probably not as easy to implement but since so many games on gdevelop have pixel art graphics it seems so covulated to need to convert every pixel art font you want to bitmap, and it would be so much more conveniant to simple check a checkbox and have every pixel art font work perfectly
these features are pretty taken for granted in game engines, so when i relized i couldnt do any of them in gdevelop i really thought about moving to a different engine, since it made this one seem much more amaturish and limiting.
i would really love to see these features implemented since i do really love working in this engine and these would make my process working in it so much smoother