I noticed a new problem in my game and after several attempts I was unable to solve: After returning from the ‘scene pause’, the music of a channel no longer plays, although all the other sounds work, can someone tell me what could be wrong?
If you stopped music for the pause scene, you need to resume it, I suppose.
if music is not playing, play music?
As @Gruk says, try to resume, plus check if your scene has “Stop music and sounds on startup” checked.
I find that it is very easy to forget to check this fonctionnality for every scene you create but i think it is finally an advantage to have this possibility in GDevelop to set ON or OFF the music in every scene.
Thanks for listening.
So, I had already tried that, but the song was playing in all the scenes and I want it to play in only one. I used variables for the ‘play/pause music’ button and I think this must be what is in conflict with the other events, I will try to see more tutorials to resolve.