Hey @Luni ,
Thank you for getting back to me, first of all my apology, first time seeing that post ⭐ Welcome to the User Feedback channel!, because I was away from GDevelop for years, anyway so the real reason I want this to be added is this:
In my next project Lynaria Last Light, I will be creating very detailed complicated parallax backgrounds and in order to do that I will need many background assets.
so for example I will be adding a sprite called “Rocks” and then adding in animations from lets say (1-15) which is going to be a nightmare to keep scrolling and adding all that in, now another sprite for “plants” and another for “whatever” and so on… now I have several sprites with many animations so I can in the editor choose and move and edit that specific sprite in that specific animation.
Now why not do this instead?
I make one single sprite object >>> call it “Parallax Background Objects” >>> add in animations but now each animation has it’s own set of images, lets say the first animation is called “Rocks” and has several frames which I can choose from in the scene editor from 1 to 15 frames or whatever, second animation is called “plants” and has all the plants pictures and so on… so much cleaner.
Having the ability to change frames in the scene editor will make life easier especially when things are complicated and require you to work with 100s of pictures all the same time, also you now have a single sprite instead of having god knows how many sprites.
Makes life easier in general, and I’m sure that many people with benefit from this, not only this way but other ways too…
Hoping this will be added in the new updates
Thank you