Ability to edit behavior properties for each instance

The idea here is to do the exact same as instance variables but for behavior properties : let us edit behavior properties for each instance of an object instead of it being forced for all instances. It would be possible to do so both through events and in the scene editor when selecting an object (see screenshot).

Why this feature ?
For the same reasons we can edit object variables per instance, being able to edit behavior properties for each instance would give much more freedom and precision code-wise. It’s something that’s possible in many other engines like Construct 3. Most importantly, in term of organization and workflow this would prevent having to create multiple objects for variations of the same behavior, instead allowing us to have a single object that can have a variety of parameter settings for each instance.

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