the primary objective of my game is for the player to complete randomized quests. i have tried multiple tutorials, but none of them worked/I couldn’t find one. I need to:
make working dialogue
randomize aforementioned dialogue
trigger a subsequent quest, where you have to complete the objective in a set time limit (+ something to detect whether or not the quest was completed correctly)
I understand this is a lot, so answering one of these questions would be really helpful. Thank you for your time.