About making quests

the primary objective of my game is for the player to complete randomized quests. i have tried multiple tutorials, but none of them worked/I couldn’t find one. I need to:

  • make working dialogue
  • randomize aforementioned dialogue
  • trigger a subsequent quest, where you have to complete the objective in a set time limit (+ something to detect whether or not the quest was completed correctly)
    I understand this is a lot, so answering one of these questions would be really helpful. Thank you for your time.
1 Like

for this one i suggest to start with Pandako dialogue extension…instead of Yarn…for simple things…

once you have all dialogue events setted you can randomize by variables…for example if var1 then dialogue1 events…2,3…ecc…then randomize…

this is more complex since requires knowledge of gdev timers,global vars,control flows ecc…

…i suggest to start with extension…(since require a bit of assets set ups first)…and learning events control flow while doing it…

thank you for your help!