Hi, I’m new to GDevelop, but have been a long-time game dev (mostly Unity). I’ve been working heavily in JavaScript the last month or two, and I just jumped over to GDevelop. I understand this is mostly a no-code tool, but I’ve been trying to recreate samples (Tappy Plane specifically) in pure JavaScript. I have the game completely copied over to JavaScript except for the parts where I have to call leaderboards and playerAuthentication. I see the documentation for both:
However, when I inspect gdjs.playerAuthentication
or gdjs.evtTools.leaderboard
, these variables are null
. What is the proper way in javascript to access these tools. Thank you very much for any help you can provide! Cheers! - ET 
Found a solution! Reference them at least once in events!
It seems the reasons these weren’t being loaded is because none of my events were using authentication or leaderboards. I added a “dummy” event to hide player authentication and leaderboards at the beginning, and now I can use both in JavaScript.
I do have a follow up question… I cannot save anything to the leaderboard… I am calling gdjs.evtTools.leaderboards.saveConnectedPlayerScore(runtimeScene, leaderboardId, score.getValue());
and I get the following error:
ReferenceError: jsSHA is not defined
at U (leaderboardstools.js:1:223)
at x (leaderboardstools.js:1:4996)
at leaderboardstools.js:1:5578
at i.savePlayerScore (leaderboardstools.js:1:5664)
Do you know what I can include in the project to also include jsSHA?
And solved again! This conversation with myself is going really well! I have to make sure I am SENDING a score to the leaderboard for it to include the jsSHA. OK, I think I’m good now! 
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