Currently, because there is no 3D Tilemap feature, when i scale a 3D model, the texture stretches. I have to duplicate the model to build the map instead, which leads to some collision bugs. I hope the Gdevelop team can consider adding a 3D Tilemap feature to improve the workflow. This feature would make creating large 3D environments much easier and more efficient. This feature would make creating large 3D environments much easier and more efficient. Thank you!
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The idea is great!
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haha I am also 12 years old like you :)) it really is a coincidence
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This feature is useful for 3Ds, i like this idea
Tính năng này rất hữu ích cho 3D, tôi thích cái ý kiến này của bạn.
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It seems that this engine is not “not only for adults, but also for children,” but “not only for children, but also for adults.”.
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