Hi GDevelop Team,
I would like to request official support for importing and playing back Blender 2D animations (like Grease Pencil or 2D meshes skeleton animations) directly inside GDevelop, similar to how the engine currently handles Spine 2D or DragonBones.
Why this is needed:
Spine 2D is an amazing tool, but the license is highly expensive for indie developers and beginners. Blender is completely free, open-source, and has massive popularity for 2D skeletal and grease pencil animation.
How it would benefit creators:
It lowers the barrier to entry for advanced 2D skeletal animations in GDevelop.
Creators wouldn’t need to export massive, unoptimized sprite sheets.
It brings GDevelop on par with engines that natively support Blender pipelines.
Thank you for considering this!
Why is this feature needed?
The current engine has excellent integration for Spine 2D, but Spine requires an expensive commercial license that solo indie creators or beginners cannot afford. Blender is completely free and open-source. Natively supporting a pipeline from Blender to GDevelop would lower the entry barrier for advanced 2D animations significantly.