Is this not the correct way to do it?
Also, In the properties screen I have my admob account ID there. I am testing it on an android device but the ads don’t work.
Make sure you are testing on an actual android build, not with a remote preview or via gd.games. If you are, then maybe try loading the ad later, maybe on button press. If your game is too lightweight, it’ll load so fast that at the beginning of the scene, AdMob has not finished loading in the background and will not be able to catch your request for an ad.
Hi sorry for the late reply, must have missed the email that you replied.
I have been building it and then installing it on my Google Pixel. It was set the the first scene which is just the main menu, but I then changed it to start loading once the actual game starts then display when its ready, but it never happens so I am not sure what’s going on.