Advanced 3D FPS Game Template Huge Graphics Update! (Shellwar: Combat Unleashed)

hey crowbar,
just discovered gdev and I got this straight away.
thanks for making it and I hope you continue to refine it. the barrel physics are an awesome detail.

if you are taking on feedback:

  • having 1-9 weapons actually be pickups (not preloaded) placed around the testlevel would be ideal. that way the logic of it is already sorted for us beginners and we can just place the weapons across different levels…
  • weapon ammo pickups
  • the AI is pretty neat but more agility and movement would be awesome. it also doesnt seem to hear gunshots and has a super narrow fov?
  • melee enemy, (dog?)
  • door/key mechanism
  • traps

hope this doesnt seem too demanding, it´s a very nice template already.
I just played around with it and these improvements would make the template be able to bang out games in no time, even as beginners.

btw, how would I best go an remove the ADS feature without breaking anything?

good luck and following your work with interest.

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Hey DOOM,
thanks a lot for getting my template!
Yes I will add on weapon pickups that is a GREAT idea, why didn’t I think of that.
Weapon ammo pickups I will do.
Door mechanisms I can try to do.
Sorry, what ADS feature are you talking about?

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very kind of you, thank you.

Ideally the starter weapon could be a melee one, crowbar ofcourse :slight_smile:
by ADS I meant “aiming down sight” sorry for the abbreviation. old school fps usually dont feature, would be nice to know the best way to remove it and not break anything.

keep up the great work.

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oh and btw the UI and gun position breaks when changing resolution. I read that there is an anchoring feature that can lock things in, but could be nice to have it “out of the box”.

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“crowbar of course” Ha haa.
I’m not making a half-life copy! Half-Life is great.
Aiming Down Sight, this is how you disable it: Open the Weapons event group, and look for this block of code:


Press ‘D’ to deactivate the code when the block is highlighted, or just delete it.
P.S.
I am currently working on weapon pick ups, should have an update out soon!
Do you think there should be a different kind of ammo for each type of gun to pick up, or all guns use the same ammo?

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yeah it kind of is meant to be stuck with this resolution, but you can play around with the UI and see if you can get them to lock, I’m not sure how to do that.

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awesome!

yes, different types of ammo for light, medium and heavy weapons would be ideal, for sure.

looking very forward to the update and thank you again.

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Ok, update is… out!!
Featuring new:
Pick up weapons,
Pick up different kinds of ammo,
Opening door systems (two kinds, press E to interact),
And double the arena space.

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Ok, update is… out!!
Featuring new:
Pick up weapons,
Pick up different kinds of ammo,
Opening door systems (two kinds, press E to interact),
And double the arena space.

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brilliant work man, thank you for the update.

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hey so fwiw, the pathfinding seems broken.

the soldiers mostly pace in place.

after picking up the handgun go through the big sliding door.
the soldier infront is walking into the wall.
one guy, that comes throught the narrow door on the right is actually patrolling but first hits the other soldier, then the wall and both just keep pacing in place.

I thought the problem is in negative coordinates of the duplicate room but I moved it all into positive and its still broken. virtual grid offset didnt fix anything.

the patrolling seems to work better on the right side of the room, I am just beggining with gdevelop but it seems the copied room messed something up?

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I will try to fix this! Thanks for the feedback.

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Ok the patrolling should be fixed, they should move to random positions, and when they reach their destinations, go to new places! Update is out.

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awesome.
thank you again for your work and fast update.
I am very interested how you fixed it tbh.

seems much better now, seems still bit janky at times, but that could be the engine itself. I see some walking through the big door (without door moving up).

in any case this is a great template.
great work.

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Thanks so much!
Thank you for buying the template, and I will try to fix the soldiers walking through the big door next.

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no man, thank you. this will surely help a bunch of people.
just fyi, I came upon this template by asking AI chatbot for a fps template.
pretty cool it linked me to this thread, means you might get some traffic there.

best,

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There is a new update out, by the way. It adds crates that you can get loot (press E when near to them), as well as when you shoot with the machine gun the spray rises higher so you are more inaccurate.

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There is a new update out, by the way. It adds crates that you can get loot (press E when near to them), as well as when you shoot with the machine gun the spray rises higher so you are more inaccurate (just like modern fps games today). Also the sound effects have been changed so they sound more like the actual guns.

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its really fantastic that you are refining the template.
this will surely widen the scope of your future users - like a one stop for fps making.

the loot is such a great idea.
if you are still looking for improvement ideas, having a armor system is pretty common.
not sure if I saw health pickups btw? ideally maybe big, medium, small?

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