I think diablo does something similar, where the inventory system is in a separate window that runs parallel to the main game, and I know about the option to have two instances of the game running at the same time, but is there a way to open up a new window running a different scene in gdevelop?
As I played Diablo 3 as recently as last weekend, and played through Diablo 2 and 1 less than 6 months ago, I can confirm neither of them have inventory open in a whole new window, so I’m not entirely sure what you’re referencing.
That said, no, you cannot open multiple instances of the same game and have them talk to each other directly. You could maybe fake it by making it 2 different mulitiplayer clients using Peer to Peer, but you’re not going to be able to launch one instance from the other.
Yeah not sure what I’m on about then. Thanks for the reply. I’ve seen what PTP can do and that won’t be enough for what I want to do. I’ll just figure out some way to put the inventory on top of the game with layers then.
As far as your second line, showing the inventory as another layer is how a lot of games do UI, inventory especially. That’s a good way to approach it, assuming you don’t want a completely different inventory screen/scene.
Thanks for the tip. I’ll look into that.
launching 2 diffrences of the editor can access the same folder altho one cant update the other live
if its the player then can be done with the editior
if exported then theres no optin for u
Yes. But they are asking about the game launch another window that could communicate with itself, not the editor.
the game launch another window that’s a JavaScript thing
JavaScript is compatible with gdevelop