I am developing a game and need to know the animation limit for sprites because my first idea uses over 1000. I can use another solution if it’s at least 110. I just need to know the limit.
Anything over 100 frames in a single animation is unrealistic from a performance and memory management perspective, but that’s in general, not GDevelop specific.
Edit: for more detail, each frame is an individual image, objects can’t easily show more animations than there are game frames, so if you have a 60fps game you’re not going to show more than 60frames of animations (in most cases)
I meant different animations not the amount of frames in a single animation