For some reason Gdevelop is forcing anti-aliasing on (only) one of my scenes. The option is disabled (set to “never”). This doesn’t happen in any other scenes, even those that also contain 3D elements.
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I just discovered that what was causing the anti-aliasing was the 3D bloom effect, but it’s still strange because I was already using the bloom effect before and this didn’t happen, so I don’t know if it’s an intentional change or actually a bug
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