Hey everyone,
I’ve been using GDevelop for a while now and mostly test my games on desktop and Android. But I’m starting to wonder—has anyone here had any luck testing or even publishing their GDevelop games on iPhone?
I know the iOS ecosystem can be a bit tricky with its app store requirements and limited browser capabilities. Is it realistic to expect good performance via web export, or has anyone gone the full route and submitted to the App Store?
Would love to hear your workflow, tips, or even roadblocks. Are there tools, workarounds, or common pitfalls I should know before diving into iOS testing?