Applying a force in 3D to an object with a PhysicsCharacter3D behaviour doesn't do anything

Hello, I’ve been trying to figure out how to add explosions that can knock the player back in an FPS game that I’m working on, but for some reason the forces from the Physics3D extension aren’t applying to the player. It works on other physics objects, just not any with the PhysicsCharacter3D extension.

This could be intended behaviour, I’m not too sure since I haven’t worked much with 3D physics.

Also if anyone knows any ways I could do a 3D explosion, any help is appreciated!

In this template the crab knocks back the player:

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