I have events to add value to an array , the arrays are not predefined and I’m trying to create them dynamically. I have two events , one which sets values for Data.slot1 (data is the name of the array and slot1 is the name i wanna use for the child of the array ) and the other event adds values for Data.slot2
I then use the values of Data.slot1 to create a creature when the battle starts
But the issue is that whenever I have the values of slot2 in the data array , it is not creating slot1 , instead it’s creating slot2 for some reason. Basically i want it so that it always creates slot1 but for some reason it’s creating slot2 creature whenever possible
Pls help me find the issue


