Asset stretched out for NO reason at all

Ok so i am working on my game for a few months now and suddenly when i open the preview something changed. Suddenly, the two different desk assets i made are totally stretched out to the max and changed position. However, i NEVER added ANY event that could cause this. All my events are in external events, so i checked in wich one i could have accidently caused this. Turns out, the events did not cause this since even if i turn all of the external events off, the problem still occurs. Now i tried the debugger. The debugger did not say anything about width on the desks. So if the events did not cause this, i can just delete the objects completely and start over again right? WRONG. Even if i just add a new desk with the same name as the old desk i deleted, and just put one pixel as the animation, the problem will still occur. Stretched ahh pixel.
This means, if i ever add a new object with the same name as the old one, the problem will still occur. SO this is a NAME problem. Wich would be located in the events. But it cant be located in the events since those are all in external events wich i can turn all off. Also, if i really squash the desk objects and make their width really small, in the preview they will be less stretched out and appear kinda normal, but still be pretty stretched out.

Here is a picture of the annoying ahh problem.

Also something interesting to add, if i go and add a new sprite and select a animation from the project resources, every animation i ever added will appear and i can select them like normally. Except for the two desks. Newsprite3 and Newsprite4 will be just a blank box with nothing. (Newsprite3 and Newsprite4 are the names of the animations of the desk) if i add them to the sprite, and edit with piskel, it will still be a blank box. HOWEVER, if i go to the resources in the editor, they will appear.

I litterally have no idea how to fix this and it is really slowing down my progress with the game so if one of you could help it would be goated as mayonaise.
Please help me.

Alrighty guys my handy ahh fixed it already. The problem was the size. The sprites i made where made in a 96 width and 32 height. I changed the 32 to 96 and the problem was fixed. Still really weird though, 96x32 is supposed to work like normally. I hope some of you can explain it because i dont know what i just fixed.

Hello @blablabla!

Yep, it’s very strange what you expose!

Good new, you found the cause!

As said by the saying: “Aide-toi, le ciel t’aidera !” (help by yourself, the sky’ll help you!)

A+
Xierra

This usually happens because the window’s aspect ratio doesn’t match your game’s native resolution. If you haven’t yet, try ticking the ‘Keep aspect ratio’ box in the Project Properties.
It might give you black bars on the sides depending on the screen, but it’ll stop your sprites from looking like they’re being pulled like taffy!

Thank you for reporting an issue. It’s fixed by this released:

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