Audio Amplitude Event

I’m looking for a way to animate a sprite base on the Amplitude of the audio being played (Not to be confused with Volume). The idea is I want to be able to control what animation is being played depending on the actual amplitude of the audio file being played, sort of like those waveform lines that change size in a music video. Any way to do this?

I think this is more or less what you are asking for

Alright, I’ll see if it can do what I need it to do

Update: This extension has some crashes with it, so won’t be of much use to me at this time. Any other ideas anyone has?