Background Looping bug

I made a looping background in one of the new games that I’m making, and it works properly for a few minutes (roughly about 10 minutes) and then slowly, the background just sort of split in half:

Please help. Thanks! :smiley:

EDIT: The “split” gets wider and wider as the time goes by.

The background object type and events would be required.

Check the tiled sprite + texture offset to get an infinite moving background with just an action :slight_smile: