Best practices for exporting GDevelop games to browser game portals

Hi everyone,

I run a browser gaming website called BunaGames:

https://bunagames.com/

I’m interested in learning more about the best way to prepare GDevelop games for external browser portals.

From the portal side, the main issues I usually see are:

  • responsive scaling

  • mobile controls

  • fullscreen behavior

  • iframe compatibility

  • loading performance

  • audio/input focus

  • performance on lower-end devices

For developers who publish GDevelop games on external websites, are there specific export settings or optimization steps you recommend before distribution?

I’d also be interested in any best practices for making the same build work reliably across desktop and mobile browsers.

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