Bitmap Text Objects To Be Centered Pixel-Perfectly

I want bitmap text objects to be centred pixel-perfectly.

(Look at the text that is purple and is in the middle of the screen in the inventory area)

Example (what I want it to be):

Example (what actually happens):

This happens because when I select the alignment to “centre” then it centres it down to less than a pixel’s size, leading to it trying to go back to fit on the grid, only to just morph in funny ways.

I want it so it aligns itself to the grid in the first place, avoiding the funny text morphing.

I would love this to be a feature, so if there’s any way for it to be done, I support it.

However, from a precursory glance, there’s no way for the engine to know what “pixel perfect” is for a bitmap font. The visible pixels and transparent pixels are all “valid” pixels in the bitmap font atlas.

The closest I can figure is what I recommended in the other thread with trying to round the position, but that only works if your bitmap font atlas actually has pixel-perfect positioning, if there’s odd numbers or non-whole numbers in the atlas, that likely won’t work.

Again, 100% vouch of support for this if it’s possible, but I’m not sure it is possible.