(scroll to the bottom to download both projects)
ORIGINAL PROJECT:
What it should look like:
(Yes, this is GDevelop before anyone asks) The “walk to text”.
What is the actual result:
After I hover on this (it only changes the text, nothing else. When hovering on the doors or any other object, it displays the object name after “walk to” as well)
When I hover off AFTER the “smashed up treasure chest text”, then the text has an error like the image above. (I am purely using the bitmap text action “set to”, not “add,” just to clear things up)
What I think is the reason for the error:
I’ve experimented with the number of characters and have concluded. When the number of characters gets to a certain point, the text starts acting like the image above. Unfortunately, I couldn’t find a fix for this, so I’m reaching out for help.
Here are the Bitmap Text settings:
EXAMPLE PROJECT:
What it should look like:
the “walk to” text
Hovering on the object:
AFTER hovering on the object:
the same error happenes here.
Code:
NOTE: even at different resolutions and de/activating fullscreen had same error/issue.
Text Object:
No behaviours, variables or effects.
Sprite Object:
No behaviours, variables or effects.
No scene variables, no global variables.
Game properties:
Project downloads:
Original Game Download:
Example Game Download:
Operating System Version: Linux Mint 22.3 - Cinnamon 64-bit
This version of GDevelop is: 5.6.274 (editor full version: 5.6.274-82b93f13050ebec59440ce4160dfb82caccb9dc4, core version: 5.6.274-0)
NOTE: I have encountered this problem since 2024, but I didn’t know there was a bug report page, as I am not particularly smart in these situations.













