I was developing this game for the GDevelop gamejam #4 and I wanted to export and test on my android device. But some of these PNG images do not visible on the screen. As you can see, the black images (Cave_element_2, 3 & 4) are very similar to the one that appear on the screen (Cave_element_1).
I tweaked the images and exported again to check, but the same issue occurs.
i am testing on Mi 11T with android 13 & Samsung Galaxy Tab S6 Lite with android 13.
At a high level, just know that sprites generally don’t go above 500x500 in modern games, for memory and rendering purposes. Even Spiritfarer’s sprites stay under that size (and larger screen-sized areas are made up of numerous chunks of sprites so they can load/unload from memory as needed).