I’m using the platformer behaviour to control my character. I want to be able to have them jump, and then transition to flight. This is all working fine, they can enter and exit flight at the right times through the use of a state machine.
What isn’t working is that if the Player hits a platform above them they can no longer move up once they clear the obstacle by moving sideways. The Platformer behaviour gets stuck in an “Is Falling” state and seems be preventing the Jump action from continuing the flight.
I can only move up again by stopping the flight, entering the “Fall” state and then returning to the “Fly” state with another press of the jump key.
Ideally, I would want “Is Falling” to not trigger at all while I am flying, or for “Is Falling” to not prevent more jumping. Any ideas? I have seen the correct behaviour while fixing another problem so it is something specific here.

