Hi everyone,
I noticed that if a 3D model’s origin is not centered, the Box collider becomes offset and doesn’t match the mesh correctly.
It looks like the collision shape assumes the origin is centered, so when the origin is moved, the collider and the visible model don’t align anymore.
Is this expected behavior?
What is the correct way to handle 3D objects with a non-centered origin in physics?
Also, I need this for dynamic objects, not static ones. Are there any plans to support Convex Hull colliders for dynamic objects in the future?