Broken Polygon Hitbox

The hitbox for polygons is far off from where it should be, causing things to bug and clip through walls.

Link to hitbox test game: Polygon Hitbox Testing (5.4.211) | Play on gd.games

I’ve recatagorised this thread.

Can you give a bit more information?

  • What do the collision masks look like - a screen shot is ideal.
  • Are you using Physics behaviour? If yes, are you aware there is a different collision masks for it?
  • If you are using physics behaviour, are you scaling the objects?