Broken wavestructure

so for some reason, i cant get my wave 2 slimes to spawn
in hindsight, i probably should’ve made an array and queue system like what the tutorial td game did but i was too lazy to watch that so my spawning is brute-forcy
the debugger shows that all my variables and booleans are correct, so i suspect its a timer issue but i couldn’t figure it out and since i cant see scene timers in debugger idk if its running or not
any and all help appreciated, i just have to make it functional




Click on the scene name in the debugger inspector, you may have to scroll down in the details box:


Do you start the timer in an event like “Beginning of scene”? Timers don’t run until started by an action.

ohhhh, somehow i forgot main was my scene lol
thanks, that helps a lot