When we add the Physics 2.0 behaviour to a sprite object and want to edit the properties, the collision mask preview window in the properties is unable to load the image the sprite object is using.
Not too sure how is it supposed to work because the wiki does not mention it and never worked for me, maybe I am missing something but I think it should be able to load at least the first image of the first frame or the first image of the frame we set in the object properties.
Without this working, it is not possible to preview and edit the collision mask for physics. Basic shapes usually works fine even without the preview, but it is always nice to be able to confirm everything is in place.
GDevelop 5 beta82
Windows 10 64bit