Hi there,
I have associated the bullet behavior with an object (Player).
When I use the condition “Player has just fired” and action “Change the scene variable Money substract 1” nothing happens to the scene variable.
However, when I invert the same condition, it does work. The money scene variable substracts 1 per frame.
So does it mean this specific condition in normal state doesn’t work?
Thanks
This doesn’t work:
This works perfectly: