It goes like this: I managed to make multiple enemy shoots bullet upon having their line of sight colliding with the player. I noticed that the bullet doesn’t flip properly when 2 or more enemies shoot. Here are some screenshots:
You should swap the order of the two actions, you cannot flip something that does not exist.
Or do you mean you swapped them already and it didn’t fix it?
The problem is your bullet angle. You’re setting it to between -2 and 2, so it’ll always face to the right.
To get the slight mis-aiming I think you’re trying to achieve, you need to set the bullet variance to 2 in the EnemyBullet’s bullet behaviour, and use the angle 0 or 180 when firing the bullet :
Of course not, you’re setting both bullets to face 0 degrees. How can you expect them to face different ways? The bullet firing to the right will need to be 0 degrees, the one to the left will need to be 180 degrees.