i have an enemy that shoots 3 bullets in a row.
How can I keep the first bullet fired from spinning again.
i tried adding repeat for each object but it doesn’t seem to work, they aren’t even created.
You could put each of them on a separate event. Since the events would trigger at the same time, the second wait duration would have to be doubled.
Another approach would be with a timer and a variable to count the number of bullets.
condition start a timer set bulletCount =3 if bulletCount > 0 if timer > .1 bulletCount subtract 1 fire bullet events restart timer
thanks keith for your help i fixed it using the first suggestion