Bullet rotation problem

i have an enemy that shoots 3 bullets in a row.
How can I keep the first bullet fired from spinning again.
i tried adding repeat for each object but it doesn’t seem to work, they aren’t even created.

You could put each of them on a separate event. Since the events would trigger at the same time, the second wait duration would have to be doubled.

Another approach would be with a timer and a variable to count the number of bullets.

     start a timer
     set bulletCount =3

if bulletCount > 0
if timer > .1
     bulletCount subtract 1
     fire bullet events
     restart timer
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thanks keith for your help i fixed it using the first suggestion

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