Click on the edit button in the variant section to change the various components that make up the button object. You may need to duplicate first, but the popup will inform you if this is needed.
When you click on edit, you will then need to click on apply or cancel, as the variant will have opened up behind the popup while the popup remains open:
So the preset buttons don’t come with font, padding, idle state, etc.?
I tried editing and duplicating the button. I see a new window with this button in it and I see some of the properties there now. How do I use that button in my scene?
I’m guessing this was changed at some point in the last year. All of the YT videos I can find show it working as one would imagine, but they are 1-2 years old:
They do. The panel sprite button is a custom object. You can edit the children of the button once you’ve duplicated it (right click on the panel sprite button object in the scene objects list in the editor). I haven’t played around with these yet, so can only offer basic advice.
The buttons in the video no longer have much to do with today’s system. I wouldn’t be surprised if this video disappears because it’s misleading. Ideally, a new video will need to be made in the future for the buttons, and another for custom objects.