So I’ve set up a scene that creates an object from a group depending upon a global variable. I want each of these objects in this group to have different stats, so I’ve made global variables for each (so they don’t get destroyed). These global variables have the same name as the objects.
e.g. object Bob. Global variable is Bob, with child variables HP, attack, defense, speed, jump.
How would I go about calling upon the specific variable for the current object? Is there a way to call a global variable inside of another one, or use the current object name in an expression?
Sorry for my vagueness. I’m very new to this.