So, In my game, when you’re talking to an NPC, and the command “shake” s called, the camera shifts it’s centering to the shakecam object located on the “shakelayer”, and the shakecam shakes, in order to make the screen shake.
Scene events (For cutscene.)
Problem is, when it does the shaking…(The red dot is the shakecam)
It goes to it’s position of origin! (where I placed it on the workspace)
I tried setting the center camera action so that it moves to the shake layer when focusing on the shake cam, but the screen stays still while the dot is shaking. So I set it back the the events above.
What should I do?