Camera stops following mouse when it leaves the window

So basically, this is what I’m using to make the camera follow the player:

(MousePosition.X/Y is just an object that’s basically a custom mouse cursor.)

The problem is, it’s jarring when the mouse cursor leaves the screen and it won’t update to it’s position.
Does anybody have idea how I can get around this and make the camera still follow the mouse if it’s outside the screen?
(And please be detailed if you can, I’m new to gdevelop)

I don’t think you can - GDevelop isn’t aware of anything outside the game screen/window.