How can I make the NPC (Named Brandy in the event sheets) follow the player (Named Aranea in the event sheets) more smoothly?
Apologies if this isn’t written very well or made in a weird way, this is my first time posting on this forum, and frankly I don’t usually use forums in general :0 that being said, let me continue:
In game/in preview, Brandy (NPC) is really close to Aranea (Player) when walking, and often times glitch quickly to different parts of the map before coming back. For example, when she first starts to follow, she appears behind Aranea, then by the door, then back behind Aranea in the span of, like, two seconds.
What is the expected result:
Honestly, I’d just like it to be a bit smoother. It jitters a lot when moving, is a little too close to Aranea, and, as I said, randomly teleports. My main inspiration is Deltarune, I really like how Susie/Ralsei follows Kris in that game, it’s super smooth and what I want to aim for, but I’m willing to settle for just something that looks nice!
Related screenshots
Unfortunately, since this is my first post, I can only have one photo, sorry ![]()
The screenshot is how Brandy knows where to go to follow Aranea, someone on Reddit helped me with this, so huge shoutout to that person ![]()




