Can you collide with tags?

Hey there. Fairly new to GDevelop.

Is there any way to tag a bunch of enemies like in Unity so if my player collides with them, he’ll die? Or do I have to individually set collisions with every single enemy?

Sorry if this is a dumb question. Thank you.

Are the enemies of different types? If so, put them in an object group in the scene editor, and check for collision with that group.