im trying to optimize my game so answer the following question
which is better for optimization
…
(a) 1000 blocks placed in the scene that are a part of a tileset
(b) 1000 blocks placed in the scene that are not a part of a tile set (each one is individual)
It might be equal or better to use 1 tilemap over 1,000 objects except I don’t know if this would be an issue but objects offscreen use fewer resources. If part of a tilemap is always on screen then it might prevent this. Honestly, I don’t know if that would be an issue.
I remember reading about sprites vs tiled sprites. IDK if it applies here as well.