Can you help optimize my game

im trying to optimize my game so answer the following question

which is better for optimization

(a) 1000 blocks placed in the scene that are a part of a tileset
(b) 1000 blocks placed in the scene that are not a part of a tile set (each one is individual)

the prize is : absloutly nothing

i dunno about performances but i believe A is more manageable

Have you tried using the profiler?

https://wiki.gdevelop.io/gdevelop5/interface/debugger/profile-your-game/

It might be equal or better to use 1 tilemap over 1,000 objects except I don’t know if this would be an issue but objects offscreen use fewer resources. If part of a tilemap is always on screen then it might prevent this. Honestly, I don’t know if that would be an issue.

I remember reading about sprites vs tiled sprites. IDK if it applies here as well.

https://forum.gdevelop.io/t/tiled-sprites-vs-normal-sprite/56153/7?u=keith_1357

Unlike tiled sprites, tilemaps probably have builtin functions to compensate for this.

The best suggestion would be to test both methods unless an expert has more knowledge of the internal workings.