So i’ve just started to work on the sounds on my game and have 2 different sounds for my character. First the wind-up sound when the character starts moving and then a second sound that’s a loop that’ll continue playing as long as the character is moving.
Plan is to play the wind-up sound when a player starts moving and then connect it to the looped sound. On a normal audio editor everything is smooth as butter. And the wind-up audio is literally taken from a loop where it’s just a version of it where it starts off at a low volume slowly raising to the current loop volume.
But whenever i connect these 2 audios there is always a milisecond pause that happens.
(I know it’s a bit messy right now as i’m just testing stuff out)
Not sure what to do here. The actions and events for the audios seems to be a lot more basic than other stuff aswell so it was a bit of a hassle even managing to find something to make 2 sounds play together. I’ve tried the fade event aswell but it doesn’t seem to do anything as far as i’m aware (i’m probably using it wrong or not doing it right). I’ve also tried to use timers but can’t seem to match it properly either.
Any help is appreciated.

