Can't start Animation by name using object variable

I have this block:

Condition:

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Action:

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When my monster reaches its pathfinding destination, it should change animation to Monster.Name + " Farming".

I have set the monster’s name to Tim:

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And this is the animation:

But nothing happens. I created a text object to see if the text is right, and it looks fine:

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(there is only one instance right now)

Result in game:

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So i don’t get why it doesn’t want to play the animation.

Perhaps there’s a random extra space in the animation “Tim Farming,” and the animation is actually called “Tim Farming “?