Capturing an Object in Multiplayer

So, best way to describe this is that I’m setting up a campfire in multiplayer that needs to be owned by a given team at the start of the scene. When a player from the opposing team gets close enough, the campfire will flash (there’s also an icon on in the HUD) and after so many seconds, the ampfire shifts to being owned by the other team. Think like the Command Posts in Star Wars Battlefront. Below is a screenshot of the current setup. It runs perfectly if there’s only one player. Once a second player joins…not so much. Any pointers? It’s the final primary mechanic I need to get running in my game before I can shift to the art phase.

Eh, figured it out on my own, but here’s what I did.

Ignore my comment to myself in this screenshot, haha! Continuing to fine tune it because an “or” statement with a couple of “and” statements would shorten this more.