Carrying a timer value over

In my game, there will be a health bar that reduces over time, while collecting certain items will increase the health. The problem is, the player moves between scenes and I need the health bar size + timer value to remain the samewithout resetting. How would I do this? If possible, please screenshot examples.

https://wiki.gdevelop.io/gdevelop5/all-features/variables/global-variables/

old tutorial but explain the usage of var types

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I have a timer extension that I made. It can run a timer between scenes. It might be useful for you.
Extension link: Advanced Timers