Change object animation (top-down style) with mouse position and possible "bug"

Thanks, I am considering the solution you mentioned, in which the animation would only change when shooting, but was I was thinking of doing is when the animation is changing with the angle of the mouse, and I am walking in the opposite direction of the mouse angle I wanted to play the animation in reverse, so it looks like the character is walking backwards.

1 Like

It would be tough to walk in one direction while aiming in another. Unless the cat twisted at the waist or just turned its head or arms. You can play animations backwards by using a negative number for the speed scale.

image

Maybe the cat needs to draw the weapon first. It walks around until it draws its weapon then it looks at the cursor. You could reduce its max speed while the weapon is drawn. IDK, I’m just saying what comes to my mind. I’m trying to imagine different scenarios.

Thanks for the tips, I’ll try out some of the things you suggested and see if it’s working :smile:

1 Like