Changing animation of the colliding object

This is what I’m trying to achieve:

If Object “Player” is in collision with any object from group “Enemies” = Change the animation of the object, that Player is in collision with to “X”.

You can change the animation of Enemies, GDevelop will use the collision condition to filter which object of the group the action should apply to.

Thank you! That’s what I’ve been looking for. Was this feature always there? Because I think I struggled with something similiar and there was no option to change animation of a group of objects, it could only detect collision

The feature has been there for longer than I, that’s all I know. :man_shrugging: