Character turns are too 'slidey' please help!

Hey guys, been a while since I’ve posted in here, but I had to halt development for a bit.

I’ve been reworking the character movement physics, and realized from some alpha testers that when you turn the character, they slide way too much to be comfortable for the player!

A similar feeling to older Mario games in the ice levels, really, REALLY similar for sure!

I’d hate for a character to build up momentum, then slide way too far after a turn around. It just doesn’t feel intuitive. Is there a way to halt momentum, or severely lessen the momentum, when you turn your character around?

So what would you guys suggest? I just use the basic in-program physics engine.

Increase the deceleration in the behavior properties

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