Check/Change the animation of a group when a tiled sprite is part of that group?

I noticed that i can’t check the animation of a group or change the animation of a group when a tiled sprite is part of that group. This is not something I currently need but I did find it strange.
Is there a logical explanation for this that I haven’t figured out yet?
Or is it indeed possible but have I been looking at the wrong spot?

I know tiled sprites can’t have an animation, but other things in a group might.

Thanks in advance for any response.

Once you mix object types in a group, any object type-specific actions and conditions can no longer apply to that group.

Since one object in that group isn’t valid, the group becomes an invalid target for the action.

1 Like

Thank you for the explanation. Now I know why it doesn’t work and also that it’s not only a tiled sprite but actually any object with differing conditions and actions. :smiley: