I need to get the enemy to turn around when it hits a wall, like a Goomba, but it doesnt and it just walks into a wall. I think i have the right code but it isn
t working. How do I fix it?
If you’re using a point named “WallCheck” then you need to use PointX(“WallCheck”) and PointY(“WallCheck”)
The conditions are currently using 0 for Y() which is at the top of the screen.
thx but im currently taking a small break so ill get back to u if it works
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